Texas-born, Christopher Rabb grew up spending his free time playing video-games, reading comic books, and watching MTV - these childhood experiences have greatly influenced his work. Christopher is primarily a two-dimensional artist; he experiments with images from advertising, cartoons, comic books, graphic novels, movies, and other popular culture sources. Over time his work has evolved, taking avenues such as painting, collage, and digital abstraction.
In 2005, Christopher received a Bachelor of Fine Arts in Drawing and Painting from the University of North Texas in Denton, Texas. He then went on to earn a Master of Arts in Art in 2008 and a Master of Fine Arts in Art in 2010, both from the University of Dallas in Irving, Texas. His artwork has been displayed and sold all across the country, including Alaska, California, Florida, New Mexico, New York, and Texas.
Currently, Christopher lives in Clovis, New Mexico where he teaches art at Clovis High School, Eastern New Mexico University, and Clovis Community College. When he isn’t creating or teaching Christopher likes to travel with his wife.
As a child of the 1980s and 90s, I grew up in the age of video games, comic books, and witnessed the birth of the internet. Much of my creative inspiration draws on these cultural icons and their incorporation of high contrast design and hard graphic lines.
Comics and cartoons, especially action comics, portray dynamic artwork that melds with the narrative, creating a combination of both literary and visual art. My earliest creative efforts were hand-drawn comics with characters that had mutant powers and even crazier backstories. During my formal art education, introduction to abstract expressionist and pop artists inspired me greatly - their use of visual language and expressive capabilities echoed the dynamic qualities of the action comics of my youth. For the last ten years, I have experimented with a combination of comics, cartoons, pop art, and abstract expressionism.
While searching for visual inspiration, I have collected a massive amount of images. Now, my computer has become my sketchbook, where I plan out about fifty percent of all my paintings using graphic design programs before putting brush to canvas. The other fifty percent I allow to grow organically. However, there is not an exact formula for my work.